#include "gx/FrameBuffer.h"

void Gx::FrameBuffer::Create()
{
    std::cout << "FrameBuffer Create" << std::endl;
}

void Gx::FrameBuffer::Bind()
{
    std::cout << "FrameBuffer Bind" << std::endl;
}

void Gx::FrameBuffer::UnBind()
{
    std::cout << "FrameBuffer UnBind" << std::endl;
}
